Galen Weyr's Rules
1. The Weyrwoman runs the Weyr with the help of the council and certain senior members. She is not completely autonomous, and must consult with her members before making huge changes. She is in charge of scheduling events, keeping the website up to date, watching morale, and regulating clutches, deaths, and births (as of runners, herdbeasts, etc.). She reserves the authority to veto things initiated without permission.
2. You must ask permission from a councilperson before starting a major plotline, e.g., a death, mating flight, kidnapping, invasion, finding a fire-lizard clutch, etc. A direct order from a councilperson MUST be obeyed.
For more information about positions and authority, see this page.
3. You may transfer any full riders except gold-, albino-, and mutant-riders without asking permission, but you must also make at least one candidate in addition. Candidates must be no younger than twelve and no older than nineteen. So that this rule is enforced, please do not role-play on the message board until your character(s) has/have been approved. Send characters for approval here.
4. RESPECT each other. We're all here to have fun. A conflict between characters is okay, but don't take it personally as this results in bad feeling and affects everyone in a negative way. To be safe, always assume the other person is NOT trying to insult, offend, or attack you. If you must have a conflict with another player, take it off the Guild board.
5. ABSOLUTELY NO FLOODING. This includes SPAM (Stupid Pointless Annoying Messages) and real time role-playing! Both sweep important messages into oblivion and both are very aggravating to people who can't be online often. Spam in any form is utterly unacceptable and will not be tolerated. Bear in mind that one-line posts asking if people are online are counted as spam. If someone is online, they will post. If not, they won't. Itís as simple as that. Just watch the board and be a little patient.
There is nothing wrong with real time role-playing in itself, but the Guild message board is not the place for it. If you find someone online at the same time you are, send him or her a Neomail inviting them to role-play with you on the Neopets role-play chat board. Then if something significant to the rest of the Weyr happens, you can summarize it in one post on the Guild board. This saves everyone time and space and ensures that everyone can at least keep up with the main plotlines; they wonít be drowned by two- or three-person exchanges that no one else cares about. You may post a link to your chat board on the Guild if you wish other members to find you.
The Neopets Role-play Forum
6. IF YOU ARE BORED, THINK OF SOMETHING INTELLIGENT TO POST OR GO DO SOMETHING ELSE. People have posted the stupidest things and claimed boredom as the cause. People, are you addicted to the computer? If nothing interesting is happening online, do something OFFline and spare us!
7. No swearing. Cuss words from Earth aren't used on Pern anyway, and swearing increases the risk of Guild deletion. We don't want that! Be creative with your pejoratives, use the Pernese ones, and it'll all be happy.
8. You must be human, and may not have any special powers like shapeshifting. Samurai and other battle-based characters are also not allowed, as violence among dragonriders results in terrible tragedy (and there aren't any such people on Pern). Please do not ask for blue hair (unless you're really old and it's actually blue-gray), or a tail, or eyes that wildly change colors with your character's mood. (Modified from Fire Ridge Weyr rules.) Make your characters believable. Perfect characters are annoying. Deranged characters are, too. Character flaws make people more interesting, but people with serious problems (pyromania, addiction to fellis or alcohol, a tendency toward homicide or suicide) would NEVER be Searched and we don't want them in the Weyr. Now, if they were to develop such traits, with permission from the council, that would be another story. So that this rule is enforced, please do not role-play on the message board until your character(s) has/have been approved. Send characters for approval here.
9. Characters do not know what they haven't found out; your character doesn't know everything you know.
10. Characters must follow their description; please keep your character's description up to date.
11. Dragons do not fight each other. The only exception occurs when two Queens rise simultaneously (which should't happen if their riders are responsible). Riders may fight each other with due cause, but it had better be REALLY important. Remember, dragons commit suicide when their riders die, and they get very distressed when their riders are injured.
12. There will be no power playing! (If you don't know, that's RPing someone else's character. Also known as godmoding). Writing for someone else's character(s) is not allowed and will not be tolerated! The only exception to this rule occurs when two players agree that one should control the other's character(s) for the purposes of a mating flight.
13. Only bronzes, blacks, sometimes browns, and, very rarely, coppers may fly a Queen. Grays and blues are too small and don't produce good clutches. Coppers are only slightly better. A brown-gold mating will produce a strong, healthy clutch, but with few bronzes and never a gold egg. The ideal mate for a gold dragon is a bronze or black. *
14. Only a woman can Impress a Queen. Men can Impress bronze, black, brown, copper male, gray, blue, green, or albino; very rarely scarlet. Females can Impress silver, copper female, scarlet, green, or albino; rarely blue. Anything else is practically unheard of, though in these strange times, anything can and does happen. There are always mutations. *
15. It is not permitted for weyrlings to engage in sexual activity. This could potentially set off the young dragons and result in a catastrophe. Weyrling dragons have died in premature mating flights. ALWAYS think of your dragon first! Sex can wait!
16. When a dragon speaks, when a human speaks mentally to a dragon, or when you want to express a private thought, you write that in italics: I'm hungry.
When your character speaks aloud, you write that between quotation marks: "Iím hungry."
When anyone speaks, you need to use a new line. This goes for humans and dragons.
When you want to post anything out of character (OOC), write that between double parentheses: ((Iím hungry.))
Punctuate correctly! Use complete sentences! Failing to do so makes it difficult and tedious to understand your meaning and may result in snubbing.
17. Try to role-play all of your characters, especially high-ranking ones. If you can't play them, put them up for adoption. The Weyrleaders may export high-ranking characters if they are neglected.
18. It is up to the player of the female character whether she has a child or not. If your character does have a child (being mother or father), then you must treat it like any of your other characters and role-play it. Both role-players may work out how to share the child, or one role-player may take full responsibility for it.
19. Similarly, it is up to the player of the female dragon (with a little guidance from the Weyrwoman) how many eggs and what colors will be in the clutch. The player also gets to decide who Impresses what from that clutch. Having a clutching female is a responsibility that should be taken seriously. A basic Queen clutch of fifty (50) eggs has one gold egg (if she's lucky); five bronzes, one of which may be black; two silvers; eight browns; two coppers; three grays; nine blues; five scarlets; fourteen greens; and rarely one albino or other oddity. This of course varies with the gold and the clutch, and the Weyrwoman gets the final say on all of the above.
20. Characters live, characters die, and life goes on. Don't sweat the small stuff.